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Fast-moving object goes into portal fast-moving object comes out of portal. For starters, you maintain your momentum when traveling through them. Thankfully the aforementioned surfaces are plentiful, and the map design has you thinking on your toes for good placement to get a flanking position on the enemy team or make a quick escape.įor the most part, these interdimensional holes follow the same rules that Valve’s classic taught us. Portals can only be placed on certain blue surfaces that resemble a digital interface I much prefer Portal 2‘s moon rock explanation.
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Each player is equipped with two wrist-mounted portal guns used with the Q and E keys, respectively. What makes this different than a run-of-the-mill arena shooter is the use of portals. Familiarity is good, and the shooting feels tight and responsive here. That isn’t a knock against Splitgate, either. The players heavily resemble Spartans, familiar game modes like Oddball and Domination are present, and even the array of weapons from battle rifles to shotguns feels eerily similar to Master Chief’s arsenal. Aesthetically everything about it evokes the classic Xbox shooter. If you separate Splitgate from its use of portals, the clearest game to draw a comparison to is Halo. With a full three days to throw grenades through portals, I got a much better impression of what sets Splitgate apart and a very clear idea of the games it’s trying to emulate. I only had time to play a quick match back in Boston, so when the developers asked me to take place in the closed beta this past weekend, I jumped at the chance. Everything about Splitgate is instantly appealing to me. Whatever the reason that no other developer saw fit to make a game like this in the past 12 years (or at least not one successful enough for me to remember it), 1047 Games decided to combine portal hopping with competitive shooters.
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Surely someone started working on this concept after playing ten minutes of Portal back in 2007. My initial reaction was pure astonishment that nobody had done this yet. Splitgate, an arena shooter with portals, first jumped onto my radar when I stopped by the booth at PAX East just last month.
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